Desktop & 3D Visualization Engineer

Astrome TechnologiesIndia
Adzuna INPosted 12h agoOriginal Listing
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Job Description

Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling - High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call. - Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock. - Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop. - Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints. Requirements Mandatory: - C++ - Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model - OpenGL, shader programming (GLSL), instanced rendering, batching - Camera controls (e.g. arcball), scene graph management - REST client integration, async client for streaming/server-push updates - Role-based UI visibility, endpoint/config management - Installer/packaging tooling for the target OS(es) Optional: - Python (for a Python-based UI framework binding) - QML, cross-platform UI frameworks - Vulkan, GPU profiling tools - Geodetic/3D coordinate systems, large-scene LOD techniques - WebSockets, connection retry/reconnect strategies - Certificate pinning, secure credential storage - Auto-update mechanisms, code signing

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