Job Description
What Youll Do: - Work closely with the Art and Engineering teams to construct game assets in Unity - Export 2d art assets from concept art to Unity for in game dialogs, features, etc - Maintain and troubleshoot pipeline for in game assets - Provide feedback to the animation team and artists to enhance the quality of the assets. - Help to drive and direct overall asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs - Develop and maintain tools for the production pipeline, particularly for animation and technical art tasks - Build upon existing tools and scripts - Maintain a constant focus to refine techniques and processes to get them to the next level - Leverage materials/shaders to achieve unique styles and hit amazing visual quality - Identify redundancies in our workflow and provide solutions for automation - Periodically audit project assets and perform cleanup What You Bring: - Effective communication with team members of varying disciplines including written documentation of pipeline processes - 2+ years of experience with Unity - Working knowledge 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush - Basic scripting with C# - Understanding of optimizing 3D and 2D assets for memory and performance considerations - Intermediate skills creating high quality VFX particle systems in Unity - Experience with C# tools - Core Adobe Creative Suite skills - Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization - 2+ years experience in games development, with shipped titles - Experience with version control software such as Perforce, Git - Animation and VFX experience is a plus Skills: Unity, Script Development Perl, 3D Modeling, Adobe Creative Suite Experience: 2.00-4.00 Years
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